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Introduction to Special Issue SAP 2016
Reynold Bailey, Laura Trutoiu
Article No.: 18
An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments
Elham Ebrahimi, Sabarish V. Babu, Christopher C. Pagano, Sophie Jörg
Article No.: 19
In an initial study, we characterized the properties of human reach motion in the presence or absence of visuo-haptic feedback in real and Immersive Virtual Environments (IVEs) or virtual reality within a participant’s maximum arm reach. Our...
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion
Jan Ondřej, Cathy Ennis, Niamh A. Merriman, Carol O’sullivan
Article No.: 20
It is common practice in movies and games to use different actors for the voice and body/face motion of a virtual character. What effect does the combination of these different modalities have on the perception of the viewer? In this article, we...
Psychoacoustic Characterization of Propagation Effects in Virtual Environments
Atul Rungta, Sarah Rust, Nicolas Morales, Roberta Klatzky, Ming Lin, Dinesh Manocha
Article No.: 21
As sound propagation algorithms become faster and more accurate, the question arises as to whether the additional efforts to improve fidelity actually offer perceptual benefits over existing techniques. Could environmental sound effects go the way...
Is the Motion of a Child Perceivably Different from the Motion of an Adult?
Eakta Jain, Lisa Anthony, Aishat Aloba, Amanda Castonguay, Isabella Cuba, Alex Shaw, Julia Woodward
Article No.: 22
Artists and animators have observed that children’s movements are quite different from adults performing the same action. Previous computer graphics research on human motion has primarily focused on adult motion. There are open questions as...