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ACM Transactions on Applied Perception (TAP), Volume 14 Issue 2, February 2017

Summary Statistics and Material Categorization in the Visual Periphery
Benjamin Balas, Catherine Conlin, Dylan Shipman
Article No.: 8
DOI: 10.1145/2967498

Material categorization from natural texture images proceeds quickly and accurately, supporting a number of visual and motor behaviors. In real-world settings, mechanisms for material categorization must function effectively based on the input...

Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments
J. Adam Jones, David M. Krum, Mark T. Bolas
Article No.: 9
DOI: 10.1145/2983631

In this article, we detail a series of experiments that examines the effect of vertical field-of-view extension and the addition of non-specific peripheral visual stimulation on gait characteristics and distance judgments in a head-worn virtual...

Seeing, Listening, Drawing: Interferences between Sensorimotor Modalities in the Use of a Tablet Musical Interface
Olivier Perrotin, Christophe D’alessandro
Article No.: 10
DOI: 10.1145/2990501

Audio, visual, and proprioceptive actions are involved when manipulating a graphic tablet musical interface. Previous works suggested a possible dominance of the visual over the auditory modality in this situation. The main goal of the present...

Subjective and Objective Visual Quality Assessment of Textured 3D Meshes
Jinjiang Guo, Vincent Vidal, Irene Cheng, Anup Basu, Atilla Baskurt, Guillaume Lavoue
Article No.: 11
DOI: 10.1145/2996296

Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression, filtering, and...

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics
Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger
Article No.: 12
DOI: 10.1145/3022731

Walking constitutes the predominant form of self-propelled movement from one geographic location to another in our real world. Likewise, walking in virtual environments (VEs) is an essential part of a users experience in many application domains...

Toward a Perceptually Uniform Parameter Space for Filter Transparency
Franz Faul
Article No.: 13
DOI: 10.1145/3022732

Filter models of perceptual transparency relate to regularities in the retinal projections caused by light transmitting objects like clear liquids or glass and have been found to predict the color conditions for perceptual transparency more...