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ACM Transactions on Applied Perception (TAP), Volume 14 Issue 3, March 2017

Automatic Detection of Game Engine Artifacts Using Full Reference Image Quality Metrics
Rafał Piórkowski, Radosław Mantiuk, Adam Siekawa
Article No.: 14
DOI: 10.1145/3047407

Contemporary game engines offer an outstanding graphics quality but they are not free from visual artifacts. A typical example is aliasing, which, despite advanced antialiasing techniques, is still visible to the game players. Essential...

Row-Interleaved Sampling for Depth-Enhanced 3D Video Coding for Polarized Displays
Maryam Homayouni, Payman Aflaki, Miska M. Hannuksela, Moncef Gabbouj
Article No.: 15
DOI: 10.1145/3047409

Passive stereoscopic displays create the illusion of three dimensions by employing orthogonal polarizing filters and projecting two images onto the same screen. In this article, a coding scheme targeting depth-enhanced stereoscopic video coding...

Fabric Appearance Control System for Example-Based Interactive Texture and Color Design
Takafumi Katsunuma, Keita Hirai, Takahiko Horiuchi
Article No.: 16
DOI: 10.1145/3054953

Texture and color are important factors of fabric appearance. A system that could intuitively manipulate and design fabric texture and color would be a very powerful tool. This article presents an interactive fabric appearance design system that...