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Automatic Detection of Game Engine Artifacts Using Full Reference Image Quality Metrics
Rafał Piórkowski, Radosław Mantiuk, Adam Siekawa
Article No.: 14
Contemporary game engines offer an outstanding graphics quality but they are not free from visual artifacts. A typical example is aliasing, which, despite advanced antialiasing techniques, is still visible to the game players. Essential...
Row-Interleaved Sampling for Depth-Enhanced 3D Video Coding for Polarized Displays
Maryam Homayouni, Payman Aflaki, Miska M. Hannuksela, Moncef Gabbouj
Article No.: 15
Passive stereoscopic displays create the illusion of three dimensions by employing orthogonal polarizing filters and projecting two images onto the same screen. In this article, a coding scheme targeting depth-enhanced stereoscopic video coding...
Fabric Appearance Control System for Example-Based Interactive Texture and Color Design
Takafumi Katsunuma, Keita Hirai, Takahiko Horiuchi
Article No.: 16
Texture and color are important factors of fabric appearance. A system that could intuitively manipulate and design fabric texture and color would be a very powerful tool. This article presents an interactive fabric appearance design system that...