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Automatic Detection of Game Engine Artifacts Using Full Reference Image Quality Metrics
Rafał Piórkowski, Radosław Mantiuk, Adam Siekawa
Article No.: 14
Contemporary game engines offer an outstanding graphics quality but they are not free from visual artifacts. A typical example is aliasing, which, despite advanced antialiasing techniques, is still visible to the game players. Essential...
Row-Interleaved Sampling for Depth-Enhanced 3D Video Coding for Polarized Displays
Maryam Homayouni, Payman Aflaki, Miska M. Hannuksela, Moncef Gabbouj
Article No.: 15
Passive stereoscopic displays create the illusion of three dimensions by employing orthogonal polarizing filters and projecting two images onto the same screen. In this article, a coding scheme targeting depth-enhanced stereoscopic video coding...
Fabric Appearance Control System for Example-Based Interactive Texture and Color Design
Takafumi Katsunuma, Keita Hirai, Takahiko Horiuchi
Article No.: 16
Texture and color are important factors of fabric appearance. A system that could intuitively manipulate and design fabric texture and color would be a very powerful tool. This article presents an interactive fabric appearance design system that...
Affective Calibration of Musical Feature Sets in an Emotionally Intelligent Music Composition System
Duncan Williams, Alexis Kirke, Eduardo Miranda, Ian Daly, Faustina Hwang, James Weaver, Slawomir Nasuto
Article No.: 17
Affectively driven algorithmic composition (AAC) is a rapidly growing field that exploits computer-aided composition in order to generate new music with particular emotional qualities or affective intentions. An AAC system was devised in order to...
How Dimensional and Semantic Attributes of Visual Sign Influence Relative Value Estimation
Yi-Na Li, Kang Zhang, Dong-Jin Li
Article No.: 18
High-quality decision making requires accurate estimation of relative values. The perceptual bias when estimating relative values displayed by a visual sign may weaken the accuracy and cause misjudgment. This research explores the heuristic...
Remote Sighted Assistants for Indoor Location Sensing of Visually Impaired Pedestrians
Paymon Rafian, Gordon E. Legge
Article No.: 19
Because indoor navigation is difficult for people with visual impairment, there is a need for the development of assistive technology. Indoor location sensing, the ability to identify a pedestrian's location and orientation, is a key component of...
Computational aesthetics has become an active research field in recent years, but there have been few attempts in computational aesthetic evaluation of logos. In this article, we restrict our study on black-and-white logos, which are...
Exploring Biological Motion Regularities of Human Actions: A New Perspective on Video Analysis
Nicoletta Noceti, Francesca Odone, Alessandra Sciutti, Giulio Sandini
Article No.: 21
The ability to detect potentially interacting agents in the surrounding environment is acknowledged to be one of the first perceptual tasks developed by humans, supported by the ability to recognise biological motion. The precocity of this ability...